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We are recruiting [updated 31 July 2006] We require more dedicated, enthusiastic 3D artists to join our freelance, royalty based asset production team. We also require a number of sound effect producers and musical composers to record a large range of effects to complement our musical range and to expand that range. We could also do with one, perhaps two additional programmers, to assist in the development of our graphical tools. We're a small, friendly team of mature professional level developers, and we're always seeking more of the same.
Freelance and Consultant Artists ( URGENTLY REQUIRED ! ) Candidates will fulfil as many of the following as possible: Must have excellent visual skills in 2D and/or 3D. Must be able to work to specifications as laid down by the technical artist for character rigging etc. Must be able to work to specifications as laid down by the programming team. Must be capable of transferring full ownership of produced assets. Have a good working knowledge and access to a suitable application.
Freelance Sound Effects and Musical Composers Candidates will fulfil as many of the following as possible: Must have excellent sound skills. Must have an awareness of 'dry' sound effect production. Be capable of producing audio in the required formats (WAV, MP3, OGG). Must have an understanding of quality/filesize considerations. Must be capable of sourcing their own voice talent if required. Must have their own equipment and recording facilities. Must be capable of transferring full ownership of produced assets.
CANDIDATES FOR ALL POSITIONS must: Be able to communicate in English at a suitable level for their position. Be able to work to a deadline if required. Be willing and legally able to work under a non-disclosure agreement (NDA). Have a good internet connection for distribution of assets. Have an email client for use of company POP3 account. Return contact within 3 days, unless we are notified of holidays etc. Have a portfolio or demo work visible on the web or emailable.
Please note that due to the fact that contracts are involved, we regret that we are unable to offer team positions or freelance work to minors. You must be legally capable of signing contracts.
Compensation: Scaled profit shares are offered for all core team positions. This is equivalent to profit share up until the share exceeds a scaled salary. Salary is negotiable but for the right candidates will be competitive. Subject to company funding, additional compensation may become available if required and justifiable. Assistance with the cost or logistics of attending meetings in Nottingham or other suitable location may be provided at our discretion to team members that require it. This will typically apply only to team members within the UK that are required at the meeting. Closed-source level work on the libraries will be covered by a non-disclosure agreement, and will commence immediately following incorporation. Freelance asset production compensation is by royalties on sales of the asset pack produced. We offer a competitive royalty rate and an excellent team of people to work with. This is a great way to get your work out there. We also allow limited use of produced assets for self-promotion and will actively attempt to get our freelancers follow-up commision work from our customers. Good freelance work may result in team positions being offered on further products. Formal contracts will be offered to successful applicants. Draft copies are available to suitable applicants. Note that hardcopy contracts and NDAs are issued, so you will need to provide a mailing address. We cannot negotiate for any work other than through our consultancy (core team) or asset submission agreements.
Other Benefits: We offer free @winterdyne.co.uk email addresses to all team members and freelancers, either as mailbox or forwarding accounts. We can also provide webspace by request for portfolio sites etc.
Technology: Programming is in C++, ANSI as far as possible. All library code must cross-compile both on Linux (currently FC3, kernel 2.4) and Windows. Primogen itself is renderer-agnostic, and is NOT planned to include a rendering layer. Artwork may be produced in any program of the artist's choice but must be convertible to either Maya or Max formats. Although the codebase itself is renderer independent, we will be providing implementations a third party renderer (Irrlicht, or Ogre) to demonstrate how the library integrates with a third-party renderer. 2D artwork (textures etc) should be submitted in 32bit TGA format. DDS format textures are not suitable, due to the flexibility constraints on saleable items. Audio may be submitted in either good quality MP3 or Ogg-Vorbis formats. Sound effects may also be standard WAV files. Subversion (SVN) is used for versioning control, and archival. Full instructions on the use of necessary tools in this area are provided.
Application: Applicants for all positions should send an email including portfolio work or relevant links and a brief CV/resume to:
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